Knobs and Free Knobs¶
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Knobs are decorative meshes or actors: post finials, spheres, spires, lamps, signs. SplineCraft has three kinds.
1. The KNOBS section¶
The KNOBS section on the actor works exactly like POSTS: a Knobs array
where each entry is an FSCPoint that places a mesh at every active spline point. The
difference is only semantic — it is convenient to keep this section separate for a purely
decorative layer.
- Visible All, Visible All Knobs
- All Knobs Visibility Configuration — visibility rules for all entries of the section
- each
FSCPointhas its own Point Knobs array — knobs mounted on it
Knob on a point (FSCPointKnob)¶
| Parameter | Purpose |
|---|---|
| Distance From Owner | offset up along the owner's axis (cm). |
Main Static Mesh Configuration (FSCPointKnobMeshConfig) |
Scale, Shift, Rotation (all FVector / FRotator), Static Mesh, Displayed Object, Actor. |
| Alternate / Special / Random Meshes | swap by position, by index ranges, at random. |
| Detailed Visibility Configuration | visibility rules — see chapter 7. |
| Ignore … Randomization / Randomization Settings | spread of scale and angles. |
2. Knobs on sections and tubes¶
These are set directly on the element (FSCElementKnob) and attach to the span at the
weighted position Weight Horizontal Position (0..1). Described in
Sections & Tubes.
3. Free Knobs (the FREE KNOBS section)¶
FSCFreePointKnobs / FSCFreePoint — knobs not bound to spline points. They are placed
in the actor's local space: the position is set by Distance From Bottom (a Z rise) plus
the Shift from the mesh configuration. Good for one-off objects — a sign, a lamp, a single
detail next to the structure.
| Parameter | Purpose |
|---|---|
| Visible | show the knob. |
| Distance From Bottom | Z rise in the actor's local space (cm). |
Main Static Mesh Configuration (FSCPointMeshConfig) |
Scale, Shift, Rotation, Static Mesh, Displayed Object, Actor. |
| Use Random Meshes + Random Meshes | random mesh selection. |
FSCFreePointKnobs has a shared Visible All switch.
Mesh or actor (EShowKnobMode)¶
- Mesh — show a static mesh. Visible both in the editor and in game.
- Actor — spawn an actor of the given class. Visible in game only. The
ShiftandRotationvalues come from the knob's settings. See Additional Actors.