Skip to content

Sections & Tubes

🇬🇧 English | 🇺🇦 Українська

Sections and Tubes place a mesh in the gap between consecutive active spline points. Both use the same configuration type (FSCElement); the only difference is intent and typical meshes: sections are panels, infill, boards; tubes are railings, rails, crossbars.

Element (FSCElement)

Parameter Purpose
Distance From Bottom height of the element above the spline (cm).
Visible All switch for the entry.
Use Every Multiple Of Index repeat step: an element is built every N spline points.
Main Static Mesh Configuration the main mesh configuration (below).
Detailed Visibility Configuration per-entry visibility rules — see Visibility Rules.
Alternate Meshes First / Last / Odd / Even — swap by span position.
Special Meshes swap by index ranges (Visible At Index Ranges).
Random Meshes Use Random Meshes + a list; the mesh is picked at random.
Knobs knobs mounted on the element (below).
Visible Knobs switch for all of the element's knobs.
Ignore Alternate / Special Meshes turn off the corresponding swap mechanism.

Main Static Mesh Configuration (FSCElementMeshConfig)

Parameter Purpose
Static Mesh the span mesh.
Visible show the mesh.
Scale Thickness (Y) and Height (Z) — weight coefficients of the original size.
Paddings insets (FMargin, cm): Left / Right shorten the span along the spline, Top / Bottom trim its height.
Shift Horizontal (Y) / Vertical (Z) offset (cm).
Roll Angle (X) tilt around the element's axis (degrees).
Mode (ESplineCraftMode) Line or Curve for this particular mesh — applied when the actor's global Mode is Concrete. See Line vs Curve Mode.
Ignore … Randomization Settings turn off scale / padding / translation / rotation randomization separately.
Randomization Settings (FSCElementRandomSettings) spread — see Randomization.

How the mesh fills the gap. In Line mode the mesh is stretched along its X axis to cover the distance between the points (minus Left / Right paddings), and scaled on Z to account for Top / Bottom paddings. In Curve mode the mesh bends along a SplineMeshComponent curve and the offset is applied through its start/end offset.

Knobs on the element (FSCElementKnob)

A decorative mesh or actor attached to the span at a weighted position:

Parameter Purpose
Weight Horizontal Position position along the span, 0..1.
Shift (FSCShift) Horizontal / Vertical offset (cm).
Scale scale (FVector).
Rotation an added rotation.
Static Mesh / Displayed Object / Actor what to display (Mesh or Actor).
Ignore … Randomization / Randomization Settings per-knob spread.

Knobs are built in both modes — Line and Curve. When an element is hidden, its knobs are hidden with it.

Section-level visibility

FSCSections / FSCTubes:

  • Visible All Sections / Visible All Tubes — switch for the whole section.
  • Visible All Knobs — switch for knobs on every element.
  • All Sections/Tubes Visibility Configuration — visibility rules for all elements at once.

See also