Skip to content

QuestSystem

An event-driven, data-driven quest system for Unreal Engine 5.8 with first-class multiplayer support and zero-config integration. Designers author quests as Data Assets; gameplay code reports a handful of events; the plugin does the rest — including the network replication.

Two documentation trees are available, one per plugin edition, each in English and Ukrainian:

English Українська Covers
Full — the complete plugin, no limits Guide Посібник Everything: architecture, authoring, multiplayer, save/load, the Blueprint API, C++ extension points
Demo — evaluation build Guide Посібник The same guide with demo-edition naming (UDemoQuestData, …), plus what the demo specifically limits

Which edition is this for?

Both editions expose an identical feature set — every chapter in the Full guide has a matching chapter in the Demo guide, just with Demo-prefixed type names. The only behavioral differences — a session quest budget, an on-screen watermark, no Shipping builds — are covered in the Demo guide's "Demo Limitations" chapter. If you're not sure which one you're using, check your project's Plugins/ folder: QuestSystem is the full edition, QuestSystemDemo is the demo. Both editions can be installed in the same project at once, side by side.