SplineCraft Flow¶
Docs last synced: 2026-09-15 19:40 UTC
SplineCraft Flow 7.0.0, for Unreal Engine 5.8. Rapid construction of static meshes and
actors along a spline — roads, rails, pipes, fences, curbs, bridges, tracks, rows of columns,
lamps, or trees, with a dual-mode (Line/Curve) placement system and a modifier-stack spline
geometry editor. Everything is configured on a single ASplineCraftFlowActor in the Details
panel, and the geometry rebuilds automatically on every change.
The full guide is available in English and Ukrainian:
| English | Українська | Covers | |
|---|---|---|---|
| Full — the complete plugin | Guide | Посібник | Spline Geometry Edit Mode and its modifier stack, static meshes, Line vs Curve mode, distance ranges and hidden ranges, materials, randomization, actors along the spline, transform/mobility and the Blueprint API, Merge to Static Mesh, performance, presets |
Start with the Guide, or jump to the Release Notes for what's new.
Note on the name¶
SplineCraft Flow is a separate plugin from SplineCraft — they share a naming family but not a codebase, and installing one has no effect on the other.