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SplineCraft Flow

Docs last synced: 2026-09-15 19:40 UTC

SplineCraft Flow 7.0.0, for Unreal Engine 5.8. Rapid construction of static meshes and actors along a spline — roads, rails, pipes, fences, curbs, bridges, tracks, rows of columns, lamps, or trees, with a dual-mode (Line/Curve) placement system and a modifier-stack spline geometry editor. Everything is configured on a single ASplineCraftFlowActor in the Details panel, and the geometry rebuilds automatically on every change.

The full guide is available in English and Ukrainian:

English Українська Covers
Full — the complete plugin Guide Посібник Spline Geometry Edit Mode and its modifier stack, static meshes, Line vs Curve mode, distance ranges and hidden ranges, materials, randomization, actors along the spline, transform/mobility and the Blueprint API, Merge to Static Mesh, performance, presets

Start with the Guide, or jump to the Release Notes for what's new.

Note on the name

SplineCraft Flow is a separate plugin from SplineCraft — they share a naming family but not a codebase, and installing one has no effect on the other.