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SplineCraft

Docs last synced: 2026-09-07 22:36 UTC

SplineCraft 7.0.0, for Unreal Engine 5.8. Rapid procedural structures along a spline — fences, railings, balustrades, colonnades, arcades, barricades, bridges, roads. Everything is configured on a single ASplineCraftActor in the Details panel, and the geometry rebuilds automatically on every change. From Blueprint or C++.

The full guide is available in English and Ukrainian:

English Українська Covers
Full — the complete plugin Guide Посібник Spline points and the 13 alignment tools, Posts / Sections / Tubes / Knobs / Polygons, visibility rules and openings, randomization, Line vs Curve mode, collision and hit events, presets and build scenarios, Merge to Static Mesh, the runtime/Blueprint API
Demo — evaluation build Guide Посібник The same guide with demo-edition naming (ADemoSplineCraftActor, FDemoSC*, …), plus what the demo specifically limits

Start with the Guide, or jump to the Release Notes for what's new in the Unreal Engine 5.8 update.

Which edition is this for?

Both editions expose an identical feature set — every chapter of the Full guide has a matching chapter in the Demo guide, just with Demo-prefixed type names. The only behavioural differences — up to 16 spline points and 250 generated components per actor, an on-screen watermark, Merge to Static Mesh disabled, and nothing generated in Shipping builds — are covered in the Demo guide's Demo Limitations chapter (Ukrainian: Обмеження демо). If you're not sure which one you're using, check your project's Plugins/ folder: SplineCraft is the full edition, SplineCraftDemo is the demo. Both can be installed in the same project at once, side by side, with no conflict.

Note on the name

The plugin was previously published as SplineCraft PRO. It is now simply SplineCraft. The rename does not affect backward compatibility — the module name, content mount point, class paths and property layout are unchanged, so existing levels and Blueprints keep working. See the Release Notes.