Quick Start¶
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This chapter takes you from installing the plugin to a first generated structure in the level.
Installation¶
From Fab / Epic Games Launcher. Find SplineCraft in your library, click Install to Engine and pick engine version 5.8. The plugin installs into the engine folder.
Manual. Copy the SplineCraft folder into <Project>/Plugins/ (create Plugins if it
does not exist). This way the plugin lives inside the project and travels with it in source
control.
Enabling the plugin¶
- Edit → Plugins.
- Search for
SplineCraft. - Tick Enabled.
- Restart the editor when prompted.
A first structure in 5 steps¶
- Place the actor. In the Place Actors browser find SplineCraft Actor and drag it into the level. The actor's root is a spline component with a few default points.
- Shape the spline. Select the actor and move the spline points in the viewport, or open
SplineCraft Configuration → Utils → Alignment Spline Points, pick a Tool (for
example
RectangleorEllipse), set Num Spline Points and the tool options. The shape rebuilds immediately. See Spline Points and Alignment. - POSTS. Expand the POSTS section, add one entry to the
Postsarray, expand Main Static Mesh Configuration and assign a Static Mesh (e.g.SM_Post_Sqrfrom the plugin content). A post appears at each spline point. - SECTIONS. Expand SECTIONS, add an entry to the
Sectionsarray, and in Main Static Mesh Configuration assign a panel Static Mesh (e.g.SM_Section). The mesh stretches across each gap between points. - KNOBS (optional). Add an entry to the KNOBS section and assign a decorative mesh
(e.g.
SM_Knob_Sphere) — it becomes a finial on every post.
Things to know right away¶
- The geometry rebuilds itself after every property change in the editor
(
OnConstruction). There is nothing to "apply". - In game the structure only rebuilds if Mobility ≠ Static; after changing properties
at runtime call
UpdateAfterChangeAnyProperty()— see Runtime, collision, events, presets, scenarios. - Presets. Instead of configuring by hand you can start from a ready style: assign a
SplineCraft Preset asset to the Preset field and press Apply Preset. Example:
DA_Preset_IronFenceinContent/Samples.