Skip to content

Demo Limitations

🇬🇧 English | 🇺🇦 Українська

This is the SplineCraft Demo — the evaluation edition. It installs alongside the full plugin so you can try every feature before buying. It is not a cut-down alternative: nothing is stubbed or removed, only how much you can build in one place is capped.

Capped

Demo Full
Spline points per actor 16 — layout tools clamp to it; points placed by hand past 16 are ignored at build time unlimited
Generated components per actor 250 — instanced meshes + spline meshes + polygon meshes combined; once reached, the remaining element layers are skipped for that actor unlimited
On-screen watermark shown while a level runs (SplineCraft DEMO — points 16/16, meshes 220/250) none
Merge to Static Mesh disabled — design, preview and iterate freely, but you cannot bake a permanent Static Mesh asset available
Shipping builds generates nothing, draws no watermark; the build still compiles and packages normally ships with your game

Not capped — identical to the full plugin

  • every placement mode: Concrete / Line / Curve;
  • every spline-point alignment tool: Line, Rectangle, Ellipse, Regular Polygon, Arc, Spiral, Sinusoid, Zigzag, Catenary, Bind To Surface, Follow Spline, Uniform, Manual;
  • Posts / Sections / Tubes / Knobs / Free Knobs / Polygons / Openings, with their full array / alternate / special / random mesh configuration;
  • randomization with a fixed Random Seed;
  • Presets and Build Scenarios;
  • collision settings and the hit-event delegates.

Every other chapter of this guide applies to the demo unchanged — only the five rows above differ.

What the demo ships

  • BP_SplineCraftDemo (/SplineCraftDemo/Blueprint/) — a ready-made actor, the demo counterpart of the full plugin's BP_SplineCraft_PRO. Drop it into a level, or place a SplineCraft Demo Actor from the Place Actors browser.
  • The full primitive library — posts, sections, tubes, knobs — plus the colour materials and textures, under /SplineCraftDemo/Primitives, .../Material, .../Material_Inst, .../Texture.
  • Sample content under /SplineCraftDemo/Samples — DA_Preset_IronFence, the DA_Preset_Tower_* set and DA_Scenario_GrowingTower.

Both editions in one project

The demo (module SplineCraftDemo, ADemoSplineCraftActor, FDemoSC* types) and the full plugin (module SplineCraft, ASplineCraftActor, FSC* types) are independent UObject types and can be enabled together with no conflict — a demo actor and a full-plugin actor sitting side by side in one level each behave on their own.

Moving to the full edition

Presets and Build Scenarios you author with the demo are demo-typed assets (UDemoSplineCraftPreset, UDemoSplineCraftBuildScenario) and are not read by the full plugin — recreate them there after switching.

Full edition on Fab. Full documentation: https://logdok.github.io/ue-plugins-docs/spline-craft/Full/en/